using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[BindPrefab(path:Paths.START_VIEW)]
public class StartView : ViewBase
{
    public override void Init()
    {
        Util.Get(name: "Start").AddListener(() =>
        {
            UIManager.Single.Show(path: Paths.SELECTED_HERO_VIEW);
        });
    }
}
